There's a new version of the mental ray renderer with, it's not a toatlly new version, just a number of fixes, the mr connection has been improved with new shaders, amoung others a sub surface scattering material, for wax, skin, and other materials through which indirect refraction happens.
Also there's an improved skinning engine, and character studio has been build in. The editable poly feature has now been made as a modifier, HURRAY!! at last... and there's a whole bunch of cool new stuff in it, this was just what came to my attention. www.discreet.com the big ad on the front page, you can't miss it.
About those tutorials... Bio... You KNOW I'm busy, got 3 reports for thursday, and I gotta get a 3d project done, Romak-3/AK clone, for a friend of mine...
Nah, i dont like cad as much. 3dmax is mainstream now, its like comparing "Windows" to "Linux"! :shock:
Oh i see how it is Elf, you like your other friend more than us. You have time to do his "Romak-3/AK" but no time for us.
Everyone lets start a riot :idea: Anybody who thinks ELF should be demoted to GfxDiary slave say the following:
"Elf please please help us learn 3D!" :arrow:
oh got u wrong there, thought u meant CAD. yeah used cinema 4d, it was really easy to get into - but i never really created any artwork with it, only messed around with it.
its a fraction of the cost of max :? but u know how this world works, its either the best or nothing at all heheh
Bio. :P I would have thought you know me better than to think I would use the number "4" as the letter "A". hehe.
Yea. Cinema 4D is prety good for organic abstract and quite a good all round easy to learn. I think lightwave is best in terms of modeling, but hard to learn, or so i'v heard. Max has by far the largest range of good tuts though.
I heard so many conflicting views on Maya, Lightwave, SoftImage, 3dmax, Cinema 4D - they're all good in certain areas. They all have advantages and disadvantages - its upto the user to make a choice and stick to it.
Its like me and CorelDraw, i suffer because it isnt as compatible with Adobe PhotoShop where as Adobe Illustrator is like brother and sister to Photoshop - yet i manage to change my work and design methods to make it fit into Photoshop. And i've still managed to stand by it fully hehehe, damn they should pay me for promoting them so much!
Hey 3d freaks whats SoftImage is? one client was very impressed when i told him i will be doing soem stuff in 3d studio for their template, said liek why 3d studio? softimage is better......
I heard so many conflicting views on Maya, Lightwave, SoftImage, 3dmax, Cinema 4D - they're all good in certain areas. They all have advantages and disadvantages - its upto the user to make a choice and stick to it.
Its like me and CorelDraw, i suffer because it isnt as compatible with Adobe PhotoShop where as Adobe Illustrator is like brother and sister to Photoshop - yet i manage to change my work and design methods to make it fit into Photoshop. And i've still managed to stand by it fully hehehe, damn they should pay me for promoting them so much!
If you export to .eps, then can't you open that in photoshop fine?
Well mine own opinion is better advance in one product, i mean if you do awsome 2d there is no need to rush in 3d world, cause there are some other freaks doing it.
You CAN be an awsome 2d person and same good 3d guy, but waste ya half life on dat stuff.
Xeo, the "eps" approach u mentioned above works, but its not the same as taking illustrator files to PS. Where u have complete control over each vecotr object not turn ur entire vector creation into one object. Anyway this is 3d so lets not promote Corel too much... ;)
RedD i know what u mean. If you're good at something stick with it, and advance further. BUT sometimes you gotta realise whats new in the market and get ahead with the times so u can provide for the clients.
Hmm, would sound more exciting to me if i could use it. I find 3dsm so hard :(
Thats why we all need those ever awaited tutorials from Elf and Sith. Guys stop being selfish let the knowledge leak towards us 8)
Let me expand the knowledge here:
There's a new version of the mental ray renderer with, it's not a toatlly new version, just a number of fixes, the mr connection has been improved with new shaders, amoung others a sub surface scattering material, for wax, skin, and other materials through which indirect refraction happens.
Also there's an improved skinning engine, and character studio has been build in. The editable poly feature has now been made as a modifier, HURRAY!! at last... and there's a whole bunch of cool new stuff in it, this was just what came to my attention. www.discreet.com the big ad on the front page, you can't miss it.
About those tutorials... Bio... You KNOW I'm busy, got 3 reports for thursday, and I gotta get a 3d project done, Romak-3/AK clone, for a friend of mine...
Heh, there are tuts all over the net, specialy for 3dsm. But im a c4d guy myself.
Nah, i dont like cad as much. 3dmax is mainstream now, its like comparing "Windows" to "Linux"! :shock:
Oh i see how it is Elf, you like your other friend more than us. You have time to do his "Romak-3/AK" but no time for us.
Everyone lets start a riot :idea: Anybody who thinks ELF should be demoted to GfxDiary slave say the following:
"Elf please please help us learn 3D!" :arrow:
c4d = Cinema 4D. Prety mainstream also. Has its advantages over max. Being cheeper to buy is one of them.
oh got u wrong there, thought u meant CAD. yeah used cinema 4d, it was really easy to get into - but i never really created any artwork with it, only messed around with it.
its a fraction of the cost of max :? but u know how this world works, its either the best or nothing at all heheh
Bio. :P I would have thought you know me better than to think I would use the number "4" as the letter "A". hehe.
Yea. Cinema 4D is prety good for organic abstract and quite a good all round easy to learn. I think lightwave is best in terms of modeling, but hard to learn, or so i'v heard. Max has by far the largest range of good tuts though.
I heard so many conflicting views on Maya, Lightwave, SoftImage, 3dmax, Cinema 4D - they're all good in certain areas. They all have advantages and disadvantages - its upto the user to make a choice and stick to it.
Its like me and CorelDraw, i suffer because it isnt as compatible with Adobe PhotoShop where as Adobe Illustrator is like brother and sister to Photoshop - yet i manage to change my work and design methods to make it fit into Photoshop. And i've still managed to stand by it fully hehehe, damn they should pay me for promoting them so much!
Hey 3d freaks whats SoftImage is? one client was very impressed when i told him i will be doing soem stuff in 3d studio for their template, said liek why 3d studio? softimage is better......
http://www.softimage.com/products/xsi/v4/
It has Mental Ray one of the best renderes around thats what most people are after it for. ;)
So many tools to learn, so little time :)
BioALIEN wrote:
Its like me and CorelDraw, i suffer because it isnt as compatible with Adobe PhotoShop where as Adobe Illustrator is like brother and sister to Photoshop - yet i manage to change my work and design methods to make it fit into Photoshop. And i've still managed to stand by it fully hehehe, damn they should pay me for promoting them so much!
If you export to .eps, then can't you open that in photoshop fine?
RedD wrote:
haha, story of my life!
Well mine own opinion is better advance in one product, i mean if you do awsome 2d there is no need to rush in 3d world, cause there are some other freaks doing it.
You CAN be an awsome 2d person and same good 3d guy, but waste ya half life on dat stuff.
Xeo, the "eps" approach u mentioned above works, but its not the same as taking illustrator files to PS. Where u have complete control over each vecotr object not turn ur entire vector creation into one object. Anyway this is 3d so lets not promote Corel too much... ;)
RedD i know what u mean. If you're good at something stick with it, and advance further. BUT sometimes you gotta realise whats new in the market and get ahead with the times so u can provide for the clients.