Making Material reflect?

Software:3d MAX 5
Problem: How can i make the floor (a box) or any material almost not glass but have a mirrory effect??? Is it in raytrace then metal then some option? :S thanks alot !

Ehm... you mean semireflective?
Polished wood, waxed carpaint, plastic, all those are semireflective, meaning that you can see some of the actual color of them (In max, the diffuse map)
Chrome, mirrors, brushed metal, they are all fully reflective (the brushed metal is too, but because of the small scratches in it, it blurs the reflection) meaning, that the object doesn't have a color, just reflects everything around it 100%, so in a red room, it would be red.
So when you say mirrory, but not glass, I don't quite understand but this might help:
Now, the raytrace material in 3ds max has the Reflect color box, amoung the other color boxes. The whiter it is, the more reflective it is, so if not totally white, it still lets the diffuse map shine through, if a color, and not a tone of black is chosen here, it tints the reflection...
Also, you can use a raytrace map with the standard material, then the diffuse and reflect map blands together without having to adjust strengh...
I can't remember, but maybe diffusion in the raytrace material does the same...
Hope that helps, now for me to relax my arms... :S

arg so much information killing my brain lol
http://www.nexflo.net/artwork/3d/NexAmp/NexAmp1.jpg
I meant like how nexflo has his floor like ....ya like that lol.
But thansk man ill try what u said too! :)

Nevermind man! i got it :) i found a really good tut at a site. Thanks for your help though ! :) Ill add my pics in my galler y when im completly finished (hopefully soon lol)

Good to hear :D
Also about reflections:
I guess you want good quality reflections. The ones you get by just adding reflection are normally very pixelated... like there's no antialiasing
2 ways of fixing this, both increase render time:

1: Add raytrace antialiasing, can be good at blurring reflections, but takes FOREVER

The one I'm gonna suggest is:

2: Under the material rollout (where you set specular highlight, and diffuse color and assign maps) find the SuperSampling rollout: http://fujang.dk/SS.jpg (3ds max 6 screenshot, so might differ)
Under it, mark the "enable supersampler" and your rendertime should be kicked a bit up, but the output is a bit leaner :D

Other tricks:

1: The first option can also be used for something nice, and that is reflection that is blurring what it reflects depending on distance:
http://fujang.dk/AA.jpg
The result will be much better with both the AA and the SuperSampling, but takes forever to render... then instead use 3rd part render, like Vray Free

2: if you, under the raytrace material add a falloff map to the reflect slot...
http://fujang.dk/falloff.jpg ... the material becomes most reflective when seen from a small angle:
http://fujang.dk/testpot.jpg
The nice effect doesn't work well on a simple plane, because it's flat, so it will reflect equally much on the entire surface, so you still have the effect of most reflective from a small angle, but you don't get a fade-over
Something to explain the concept of falloff reflection:
[url]http://fujang.dk/Surface theory.jpg[/url]

Hope that's to some inspiration :D

:) ya i found out most of that stuff:) thanks though!

Damn thats way too much effort gone into the help here. I guess u can call this a tut on its own ;)

hahaha ya really!

yeah, ELF talks in tutorials :D
damn, copy-paste to tutorial zone LOL
good work ELF :)

We all have a purpose in life...
Mine is not writing tutorials, but it doesn't hurt ;)
That's just a few tips and tricks, a tutorial is bigger and better structured and with more images ;)

elf talks alot,ya