Ping

Hello? Are we alive?

I feel pretty alive... what do you try to achieve with this topic? LOCKED

UNLOCKED. If you have any comments/questions regarding the BioGame project please forward them to ELF:
http://www.gfxdiary.com/profile.php?mode=viewprofile&u=483

Well, here is our new guy... At last someone who want to help out, and work as the lead programmer... THANKS GOD! (Even though I don't believe in you... :oops: )

Never say never ELF! Brighten up, and let us know whats in the bag?

jono what kind of programming languages are we talking about here :?:

Programming language = c++, what else? 8)
Lead programmer, that's a scary term. Of course considering i'm the only programmer i guess i don't have a choice there. But if others come on board might need to change that around a bit.
I download crystal space and got it compiled and running. Looks pretty cool (although seems rather bloated compared to Ogre/Yake - check it out because it really is an awesome engine... but perhaps i'm just saying that because cs looks a bit overwhelming at the moment)
ELF reckons i should be using Linux, so as soon as i get another hdd, i'll partition it and get Linux going. (Makdrake though, I have only ever tried Linux briefly once before and figured a gentle intro would be nice)

Yeh so, Cs is looking a little scary right now, but I spose i just need a little while to get used to it ;)

Dont bother with Linux in my opinion. If you feel comfortable and know your way around Windows then stick with it. Afterall, its all about what makes you work best under your environment.

As with the comments regarding the engine.. well i've only studied CS for now.. i'll take a closer look at Ogre/Yake.

Question: How many years exerience you have under your belt?

Hmmm, well i spend most of my time with things like web development/graphic design. Have been doing that for about 4 or 5 years. I have been programming for that long also, but more on and off. I spose i have used c++ for about 3 years. I have been (semi?) capable for 2 of those years.

Well, just 1 problem...
Jono, you're too bloody far away :( I can only catch you in your late hours... And at that time, I'm at school, So I have to waste some of my lessons arguing with you ;)

Heheh thats why this forum was setup? For group communications also and for planning.

If you guys require more privacy to discuss matters within the BioGame Team i can change the permissions of this forum to BioGame members only. Let me know if this is how you want it :!:

8) I don't think we need to change the permissions of the fourms. What's the harm in everyone knowing what we're up to?
As for chatting - yes that is difficult, we'll probably only be able to chat on weekends - when i'm up till 2 or 3. :shock:
Atm, just messing around with basic cs demo's - compiles out the box - very nice.
I spose it's time for a little more direction/decisions/planning ?

From a programmer point of view, what needs to be taken care of first?

I would recommend we start work on the actual user interface of the game (menus/gui and possibly the intro text/movie) where by all all the game elements are selected and the gameplay begins. This way we at least have a beta for the public to play with and see what we're doing. What do you think?

I agree that a beta to show the public would be great - to create a bit of interest.
I think the first thing to do is create a basic engine with gui, level loading, entity placement, sound, physics? etc.
An intro movie would be a nice touch. Did you want the cutscenes to be made with the engine, or were you thinking prerendered movies?

Also, what sort of ai will this game be needing, because i have done almost no work with ai. We'll need to get a hold of another programmer for that (Or a decent ai library)

Emm well, Bio wanted me to show you all what I thought about when he told me about this::

Mr. BioALIEN :: need your expertiese
Mr. BioALIEN :: prerendered fmvs or with the engine?

G :: both, depending on what you're showing
G :: obviously, if you're trying to stress the gfx engine's capabilities, and you dont care for using a game engine instead of max or maya or wtvr, then do it with the engine

G :: for scenes where the main point is story, or concept art, u render out using 3dmax
G :: or any other cgi software

Mr. BioALIEN :: well, its only the main intro movie.. with some text or something to show the story, introduce the characters and the scene

Mr. BioALIEN :: so what do you think? prerendered i think is the way to go

G :: prerendered
G :: but...
G :: there are many WAYS of CGI rendering
G ::and you can pre-render with gfx that reflects upon ur engine

Mr. BioALIEN :: we're not that advanced or experienced enough to show them what this engine is capable of.. maybe in the next installment

G :: i.e. if it was an engine using cell shading, ud render out the intro using cell shading and not conventional GI
G :: well then its upto you

No no no...
An intro is a really cool idea, it is
But we can't do it simply because we do not have the time...
The final game will ahve some in-game cinematics, but doing an intro, and for the "crashtest version" really is a waste of resources, when we look at how much we got for the actual story...
Important right now is a story, and a chosen engine.
Then Greg and I will do some quick models and a map, and Jono will start coding the small start of the game. While he does this, I will try to work out some concepts from the story, so we will have something to feed the crowd with, and a plan for production...

How about a scrolling text with some background to give an intro? Nothing said anything fancy with objects flying and sound etc ;)

Jono: i've taken a look at Ogre.. and to be honest it looks promising too. I havnt tried it on my pc yet but its important to mention I really have no experience to decide which engine is better. This requires a programming opinion since its about which can get the job done and which one you feel comfortable with.

I'd like us all to go over the stats of both engines here and finalise the list of strengths/weaknesses for each engine. That way we can all make a collective decision based on what we know and have learnt!

Oh yes, let' do the star wars thing!! :D
Hmmm, for the testapp, Jono and I were thinking more along the lines of something to get the future team together, like you suggested yourself not so long ago ;)
So it will just be there, to show we are serious and that we have the skills to get it going, so other people will feel like joining.

A beta app (with a nice intro) also spreads faster and gets the message accross better than forcing someone to read through the entire project and get to know what it is and what stage we are at!

Come on D... The app idea is great, but the intro...

Nah, they can read that on our website when it comes... No reason to waste our time on an intro for such a small testapp...
Lets keep it simple to start with.

BTW D... go visit the ogre site, and download the test apps, they're darn cool! :P

I'm looking through the tools right now. Looks exceedingly promissing, even though it might be some weird stuff to make the workflow.. well... flow...

Going to check it out right now :)

Also for the rest of the team who hasnt already done this, i've set up a BioGame usergroup so we can all mass PM/Email each other and communicate with the rest of the team easily. Add your name to the open group here:
http://www.gfxdiary.com/groupcp.php?g=655